Author: Concolor1
Editor: FinalAlert2 Yuri's Revenge
Created:14th JAN, 2022


YURI RESURGENCE
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To play these missions:Yuri's Revenge mission disc is required.(Unless you have the full game installed on your system.)
Extract the contents of the zip file into your Red Alert2 Directory.
Expand98md.mix
Echach98md.mix
RA2md.csf

Launch the game,select new campaign for Yuri.
The game will then launch.
All missions have difficulty levels. Easy mode the objectives are fairly simple to complete, Hard modes have increased patrols,attacks,defences ect.



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PART TWO  7 - 12

Name: Home Invasion
Size: 130 x 116
Players: 1
Theatre: New Urban

Home Invasion - Mission Seven,  Yuri Resurgence.
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Location: Trent Port - United Kingdom

Info: The Yuri Prime, our supreme leader is now free, his powerful mind, now within a cloned body. His previous devotees, the tibetan commune had little choice but to join us. Our ranks have now swelled. We now have the numbers and the technology. It is time to show our strength!
The Yuri Prime has picked a soviet occupied town in the United Kingdom, he wishes to make an example of its population, which can be a valuable resource.
This target has been selected due to the fighting that has erupted between the occupying Soviets and the recently returned Allies.
It is hoped that whilst fully occupled with battling one another it will give us the time to establish a base and begin Yuri's revenge.
Your objective is simple, make an example of this town. All civilian life is to be extinguished! Any civilians on the street must be eradicated!
Then destroy the Soviets and the intruding allies. This is not simply revenge, this is but a distraction for the next mission.
Completing this mission will prove your worthiness and loyalty to Yuri. Do not fail him!


 Objective 1:Clear the town of it's civilian population.

 Objective 2:Destroy the Soviet forces and their base.

 Objective 3:Destroy the Allied forces and their base.

These Objectives can be done in any order, however all three must be completed before the game will end.


Tips:There are 105 Civilians on the map.
Bringing the Yuri Prime onto the map will make that unit critical. If the player loses the Prime, they lose the mission.

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Name: Tesla Trouble
Size: 100 x 100
Players: 1
Theatre: Snow

Telsa Trouble - Mission Eight,  Yuri Resurgence.
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Location: The South Pole - Antarctica

Info: Having now shown a display of force having beaten both Allies and Soviets,(Home Invasion Mission). It is now time to turn our attention to other matters. 
Following the Soviet victory the Allies were enslaved, their best scientists captured and spread around the Soviet empire, many working on secret soviet projects, others confined to Gulags.
One such scientist is of particular interest to our master Yuri. Professor Einstein. Einstein has been sent to the far flung reaches of the red empire, another cold and desolate region, - Antarctica.
Here Einstein is being forced to work on a Soviet toxic gas. The gas itself is derived from our own psychic weapon, but lacks it's usual effect and potentness. Research cannot be allowed to continue.
Your objective is to seize control of this facility, overwelm its defences and to capture Professor Einstein for ourselves.
For Einsteins part, he has been working on his own escape, and has disrupted the bases power supply, this has become erratic, creating gaps in its defences. The question is who was Einstein planning on being rescued by? 
Once Einstein is ours destroy all of the silos housing this dangerous gas. 
Our master Yuri has an old score to settle with Einstein, and he wants to pick his brain.

 Objective 1:Capture Professor Einstein.

 Objective 2:Guide Professor Einstein to escape.

 Objective 3:Destroy the Silos around the base.

Hint: I found the use of Seige Choppers to be by far the quickest method in this mission, they can be iron-curtained when deployed, then undeployed and quickly relocated avoiding the flak.
The 'gas', housed in the silos, is not toxic, but can confuse your units for a short time.

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Name: Contamination
Size: 100 x 100
Players: 1
Theatre: New Urban

Fallout - Mission Nine,  Yuri Resurgence.
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Location: Pryp'yat', The Exclusion Zone - Ukraine

Info: Commander you we are now entering the Exclusion Zone, and area that stradles the Ukranian, Belarus boarder. It is an area of radioactive contamination. Which came into existence following the explosion of reactor number four at the Chernobyl Nuclear powerplant.
Yuri's objective here is very simple, to recreate that explosive event, but on a far grander scale. Contamination of the surrounding countries will ensure a buffer zone, protecting Yuri's forces whilst they move into the Yuri Primes ultimate objective.
Commander this mission is of paramount importance, and as such the Yuri Prime will be accompanying your forces into battle.
You are to enter the abandoned city of Pryp'yat, and destroy the Soviet Communications Center, located within.
Then you are to move forward, crossing the Pyp'yat river into the still active Chernobyl Nuclear facility. There your forces will destroy each of the Nuclear Reactors there.
Succeed in this mission and the Prime will look upon you most favourably, you cannot fail!

 Objective 1:Destroy the Soviet Communications Center.

 Objective 2:Destroy all of the Nuclear Reactors.

 Objective 3:Keep the Yuri Prime alive.

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Name: Woodpecker
Size: 120 x 110
Players: 1
Theatre: New Urban

Woodpecker - Mission Ten,  Yuri Resurgence.
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Location: The Duga-1 site, The Exclusion Zone - Ukraine

Info: Commander we are now further into the Exclusion Zone, that area that was abandoned due to the fallout of radioactive material from the Chernobyl Nuclear facility.
We are here because it is the location of the Soviet Duga-1 early warning system. Known locally as the 'Woodpecker', due to the knocking sound heard when active on recievers when active. This feat of Soviet engineering was constructed to alert the east of any attacks from the West.
Now once again the Soviet forces have returned to reclaim what was once theirs. However our Master the Yuri Prime has other ideas!
Yuri wishes this Array to be captured. He plans to turn the reciever into a massive amplifier. One that he hopes will beam his will across the whole of Europe and beyond.
If successful it would mean only a few pockets of resistance across the globe, easily dealt with.
Your mission here is to capture this 'Woodpecker', once ours and powered all opposition will yeld or be destroyed.
Capture the four Array Radar Towers, and capture the four Tech Power-Plants that power it. Once powered a timer will countdown the minutes until it is active. Do not allow any of the Array to be destroyed.
Do not fail, Yuri he is but a few steps away from victory!

 Objective 1:Capture the Four 'Woodpecker', Radar Towers.

 Objective 2:Capture the Four Tech Power-Plants that power the Array.

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Name: Reset
Size: 120 x 120
Players: 1
Theatre: Desert

Reset - Mission Eleven,  Yuri Resurgence.
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Location: Senkaku Islands, East China Sea

Info: Commander, we now stand on the brink of victory, thanks to your stratagies, directed of course by our great leader Yuri. Total domination is but hours away. Mainland Europe is ours, and our mind controlled forces, now wage war against the remaining pockets of resistance. All that remains is to take the west and the far east, and for this our master has yet another great plan.
However it is now time to direct your skills at a problem that has plauged us throughout this campaign.
Originally the Allies were defeated by the Soviet forces. However during our battles we have seen a number of allied taskforces attempt to prevent you from completing your objectives. These Allied taskforces are being sent from somewhere, and now with the continent of Europe under our control we have discovered where the Allies have been coming from.
It's time to put a stop to these incursions. Take an MCV to the disputed chain of uninhabited islands in the East China Sea. Establish a base there and take control of the island. Capture the Allies coverted Time Machine, and rid the island and its surrounding seas of the allied infestation. Leave no building standing, and wipe out all trace of the allies as though they were never there.
Do not fail, we are but a stones throw away from complete victory!

 Objective 1:Capture the Time Machine.

 Objective 2:Destroy all trace of the Allied incursion.

Tips: Your best course of action is to make a landing on the North West of the map. Any other course of action will most likely result in your base being overwhelmed in minutes. Deploy the MCV as quick as possible, as if your Amphibious Transport is destroyed before your MCV deploys, your mission will end in failure.
Once captured ensure the time machine is not destroyed.

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Name: Excessive Force
Size: 120 x 120
Players: 1
Theatre: New Urban


                                     
Excessive Force - Mission Twelve,  Yuri Resurgence.
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Location: The Oregon Coast, Northern America

Info: This is the final mission, weve used the Time Machine, combined with Professor Einstiens knowledge captured in the previous missions to travel back in time pursuing the Allies. It seems weve not travelled that far back in time, just location. Our forces have relocated to America. Here the Allies along with the Soviets have managed to capture a Yuri Base. They have coerced the Yuri faction into do their bidding. They have captured and duplicated our technology and as such they now have three Psychic Ampilifiers, each one is dormant awaiting activation.
The Allies hope to use the knowledge of the enslaved Yuri Faction to reactivate them. Doing so will have the very effect that we ourselves use, but this time rendering all Yuri's followers to mindless zombies tied to the allied cause. We cannot allow this to happen.
Should the Allies succeed in activating all three Psychic Amplifiers, our base will fall under their control, leaving only our units free.
Control of these amplifiers is holding back this garrison from Yuris world mind control. These three amplifiers are pivitol in our bid for world domination, as they will amplify our other aqisitions closing any gaps. They must not be destroyed.
If all three Amplifiers can be captured, then victory will be ours, all those that had resisted the mind control of Yuri, will submit, and then there will be only one rule, one power and one Nation, a Yuri Nation.

 Objective 1:Capture the three Psychic Amplifiers.

 Objective 2:Ensure the three Psychic Amplifiers are not destroyed.

 Objective 3:Keep the Yuri Prime alive.




Ok so there u have it,
A RA2md.CFS file has been added. This will overwrite any other RA2mdCSF.file which you may of installed in your 
RA2 Folder from previous downloaded missions.The file contains texts which been altered in order to fit with all of the the maps in this campaign!



Credits: McPwny,EggRollz and Mig Eater.
McPwny who managed to advise and playtest a few of these despite being busy himself. Providing useful input, and a few hacks that are not widely used or known about. All which enhance the game. Can't thank you enough! He also made the Yuri new campaign icon ingame.
EggRollz, who playtested all of these for me, found some exploits and gave me some great ideas. He did a great job, and stresses just how vital a playtester is for any project, as someone will always have a unique way of gameplay. Go check his youtube channel out C&C Gameplays.
Mig Eater, without who this campaign would not of been possible in its connected form. He supplied the files and information neccessary that allowed me to connect each of the Yuri Missions together.

When I first mentioned the concept of 12 missions for Yuri, it must of seemed easily dismissable, so I kept it pretty much to myself. Its taken five months of non stop fiddling,testing,scripting,testing,re-building and did I mention testing? However the community now has 13-(What?) brand new missions for the Yuri House to play in this campaign. I hope those that try the missions get a great deal of fun out of them, were very lucky Westwood made a game that still endures 20years on and still have a community that knows their stuff.
 

https://web.archive.org/web/20130329124341/http://www.cncgames.com/maps_ra2missions.shtml

      Missions available.....1> Signed & Sealed.       (Allied RA2)
                             2> Temporal Exposure.     (Allied RA2)
                             3> Soviet Stranglehold.   (Allied RA2)
                             4> Prisoner of Conscience.(Yuri   YR)
                             5> The Wolves of Winter.  (Soviet RA2)
                             6> Fierce Intent.         (Allied RA2)
                             7> Shock Tactics.         (Soviet RA2)
                             8> Dominance in Mind.     (Yuri   YR)
                             9> Weathering the Storm.  (Soviet RA2)
                            10> In Cold Storage.       (Allied RA2)
                            11> Identity Crisis.       (Yuri   YR)
                            12> Terminal Lunacy.       (Soviet YR)
                            13> Under Pressure.        (Allied RA2)
                            14> Robot Revolution.      (Allied YR)
                            15> Nuclear Winter.        (Soviet YR)
                            16> Last Post.             (Soviet RA2)
                            17> Day of the Desolators. (Allied RA2)
                            18> Engineered to Kill.    (Allied YR)
                            19> Jungle Fortress.       (Allied YR)
                            20> Company of Wolves.     (Soviet RA2)
                            21> End of an Era, pt1 & pt2.(Yuri YR)
                            22> Moon Madness.(TX Expansion)
                            23> Siege.(TX Expansion)   (Allied YR)
                            24> Wipe Out!              (Allied RA2)
                            25> Foothold.              (Soviet RA2)
                            26> Viral Agent.           (Yuri   YR)
                            27> Finnishing Moves.      (Allied RA2)
                            28> Driven up the Wall.    (Soviet YR)
                            29> Wolves at the Door.    (Soviet RA2)
                            30> Tanya's Tomb-Raiding Trek.(Allied YR)
                            31> Fire and Ice.          (Allied YR)
                            32> Celestial Intervention.(Allied YR TX)
                            33> Yuri Resurgence Campaign.  (Yuri YR)




Concolor1------puma129@hotmail.com

Downloads available at www.cncgames.com/
                       
                      
                       




                       


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*Included files:
[expandmd98.mix]
[Readme file].txt (this file)
[RA2umd.csf],(text game file)
[ecachemd98.mix]


                          ===Legal===
This Red Alert 2 Campaign '[Yuri Resurgence]' is  2022 by [Concolor1].
You MAY NOT include this map as part of any sort of commercial or promotional product without my permission.
You MAY Not distribute this map on websites or in mappacks without my permission.
If offered from a WWW or FTP site or similar, this .txt file (unaltered) must be included.
Please do not use this map as a base for other maps.
Please seek permission before uploading onto a site.
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                        copyright  2022



